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Chamber 09

Atalanta

Performance & Optimization

Frame time, loading strategy, memory budgets, and the trade-offs behind them.

Relentless efficiency, nothing wasted. How sites stay smooth under heavy 3D and motion: LOD, culling, texture budgets, shader complexity, and degradation that still feels intentional.

6 entries · 3 run live

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Lead exhibit · learning 5/5

HephaestusHeracles

Draw-Call Discipline

Treat draw calls as a published budget — one population, one call — so a forge stays honest when the count climbs.

  • GPU instancing
  • Published frame budget
  • Progressive degradation
Learning value: 5 of 5Learning 5/5Recipe

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