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Chamber 11

Charon

Loading, Transitions & Continuity

The first three seconds, and every state change that must not break presence.

The crossing must be clean. Preloader craft, route and world transitions, and continuity between states.

3 entries · 1 run live

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Lead exhibit · learning 4/5

HermesRuns hereCirce

Continuity Swap

One persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.

  • Continuity swap
  • Weighted easing
  • Gesture continuity
Learning value: 4 of 5Learning 4/5Live motion study

j / k or ↑ / ↓ to move through the register · Enter to open