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Chamber 11

Charon

Loading, Transitions & Continuity

The first three seconds, and every state change that must not break presence.

The crossing must be clean. Preloader craft, route and world transitions, and continuity between states.

Charon

The crossing. Held state, unbroken presence.

Not yet opened. Transitions enter here once continuity is provable.

Charon · 0 entries · no exceptions granted