HermesCirce
Continuity Swap
One persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.
Learning value: 4 of 5
Chamber 11
Loading, Transitions & Continuity
The first three seconds, and every state change that must not break presence.
The crossing must be clean. Preloader craft, route and world transitions, and continuity between states.
3 entries · 1 run live
Lead exhibit · learning 4/5
One persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.