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Chamber 02

Hermes

Motion & Interaction

Timing, easing, scroll-linked narrative, gesture continuity, and the performance of complex timelines.

Speed, transition, and the cunning delivery of movement. Motion that creates hierarchy rather than decorating it — and the reduced-motion fallbacks that keep the meaning intact.

Instrument · easing comparator

12 entries · 6 run live

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Lead exhibit · learning 5/5

ZeusHeracles

The Parametric Singularity

A lightning bolt with no model file — a high-segment cylinder displaced along its own normals by 3D noise every frame, orbited by fourteen shards on an underdamped spring.

  • Physics-driven interaction
  • Cursor-driven
  • Progressive degradation
Learning value: 5 of 5Learning 5/5Spatial study
  1. 01The Parametric SingularityHeraclesA lightning bolt with no model file — a high-segment cylinder displaced along its own normals by 3D noise every frame, orbited by fourteen shards on an underdamped spring.
  2. 02The Rift in N-SpaceAchillesA bident built by subtraction — unlit black prongs with tone mapping disabled, and a simplex vortex between them that the cursor drags like a hand through smoke.
  3. 03Easing ComparatorHeraclesSix curves, one scrubbable timeline — see the same motion under different laws instead of arguing about feel.
  4. 04Weighted EasingAchillesA staggered reveal with its timeline exposed as a scrubbable value, so stagger stops being a feeling and becomes a number.
  5. 05Reduced Motion ContractPenelopeOne honest global switch — system preference plus user override — that every animation layer already reads.
  6. 06Weighted PressAchillesA button whose six states were designed together, with an asymmetric press that gives the control apparent mass.
  7. 07Continuity SwapCirceOne persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.
  8. 08Scroll to StagePenelopeArm a GPU stage only when it enters the viewport, and drive a single uniform from scroll velocity — never from a second RAF.
  9. 09Scroll Velocity BusHectorOne RAF writes --scroll-progress and --scroll-velocity; every atmosphere and stage reads the bus without registering listeners.
  10. 10Layered Depth FieldHectorFour translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.
  11. 11Route View TransitionsCirceAsymmetric enter/leave choreography for same-origin navigation, with named chrome that never cross-fades against itself.
  12. 12Threshold CrossingHectorThe first three seconds and every route change — a threshold that never mounts under reduced motion and never scroll-jacks.

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