Odysseus · search instrument
Find the technique, not the trend.
8 of 28 entries
The Instanced Forge
Four thousand ingots drawn in a single call, with the draw-call figure published next to the frame time so the cost of the scene is stated rather than implied.
The Rift in N-Space
A bident built by subtraction — unlit black prongs with tone mapping disabled, and a simplex vortex between them that the cursor drags like a hand through smoke.
The Hydro-Prismatic Leviathan
A trident where a single transmission material at an index of refraction of 2.42 does all the work, backed by 400 instanced cavitation bubbles it exists to distort.
The Struck Ingot
An object with no vertices — a signed distance field marched per pixel, with the step budget exposed so the exact moment quality is bought back is visible.
Scroll Velocity Bus
One RAF writes --scroll-progress and --scroll-velocity; every atmosphere and stage reads the bus without registering listeners.
CSS Depth Planes
Parallax depth without a renderer — stacked planes, scroll velocity, and grain that still reads when WebGL never arms.
Layered Depth Field
Four translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.
Film Grain Restraint
A named film layer that survives view transitions and never becomes a second animation competing with the aura.
Reading the whole domain? Open Nyx