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Odysseus · search instrument

Find the technique, not the trend.

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  1. Reduced Motion Contract

    Asclepius · LV 5

    One honest global switch — system preference plus user override — that every animation layer already reads.

  2. Scroll to Stage

    Hephaestus · LV 4

    Arm a GPU stage only when it enters the viewport, and drive a single uniform from scroll velocity — never from a second RAF.

  3. CSS Depth Planes

    Nyx · LV 4

    Parallax depth without a renderer — stacked planes, scroll velocity, and grain that still reads when WebGL never arms.

  4. Focus-Visible Contract

    Athena · LV 4

    One ring treatment for the whole app — never removed, never replaced by colour alone, always :focus-visible.

  5. Measure and Rhythm

    Apollo · LV 4

    Live axes for weight, optical size, and measure — type reviewed as a specimen, not a screenshot of a specimen.

  6. Route View Transitions

    Hermes · LV 4

    Asymmetric enter/leave choreography for same-origin navigation, with named chrome that never cross-fades against itself.

  7. Threshold Crossing

    Charon · LV 4

    The first three seconds and every route change — a threshold that never mounts under reduced motion and never scroll-jacks.

  8. Optical Pairing

    Apollo · LV 3

    Display serif against interface grotesque at intentional sizes — pairing as a ruled system, not a vibe.

  9. Film Grain Restraint

    Nyx · LV 3

    A named film layer that survives view transitions and never becomes a second animation competing with the aura.