Odysseus · search instrument
Find the technique, not the trend.
12 of 28 entries
The Instanced Forge
Four thousand ingots drawn in a single call, with the draw-call figure published next to the frame time so the cost of the scene is stated rather than implied.
Easing Comparator
Six curves, one scrubbable timeline — see the same motion under different laws instead of arguing about feel.
The Struck Ingot
An object with no vertices — a signed distance field marched per pixel, with the step budget exposed so the exact moment quality is bought back is visible.
Weighted Easing
A staggered reveal with its timeline exposed as a scrubbable value, so stagger stops being a feeling and becomes a number.
Reduced Motion Contract
One honest global switch — system preference plus user override — that every animation layer already reads.
Continuity Swap
One persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.
Scroll Velocity Bus
One RAF writes --scroll-progress and --scroll-velocity; every atmosphere and stage reads the bus without registering listeners.
Focus-Visible Contract
One ring treatment for the whole app — never removed, never replaced by colour alone, always :focus-visible.
Layered Depth Field
Four translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.
Route View Transitions
Asymmetric enter/leave choreography for same-origin navigation, with named chrome that never cross-fades against itself.
Threshold Crossing
The first three seconds and every route change — a threshold that never mounts under reduced motion and never scroll-jacks.
Film Grain Restraint
A named film layer that survives view transitions and never becomes a second animation competing with the aura.