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Odysseus · search instrument

Find the technique, not the trend.

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  1. The Instanced Forge

    Hephaestus · LV 5

    Four thousand ingots drawn in a single call, with the draw-call figure published next to the frame time so the cost of the scene is stated rather than implied.

  2. Easing Comparator

    Hermes · LV 5

    Six curves, one scrubbable timeline — see the same motion under different laws instead of arguing about feel.

  3. The Struck Ingot

    Hephaestus · LV 4

    An object with no vertices — a signed distance field marched per pixel, with the step budget exposed so the exact moment quality is bought back is visible.

  4. Weighted Easing

    Hermes · LV 5

    A staggered reveal with its timeline exposed as a scrubbable value, so stagger stops being a feeling and becomes a number.

  5. Reduced Motion Contract

    Asclepius · LV 5

    One honest global switch — system preference plus user override — that every animation layer already reads.

  6. Continuity Swap

    Hermes · LV 4

    One persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.

  7. Scroll Velocity Bus

    Hermes · LV 4

    One RAF writes --scroll-progress and --scroll-velocity; every atmosphere and stage reads the bus without registering listeners.

  8. Focus-Visible Contract

    Athena · LV 4

    One ring treatment for the whole app — never removed, never replaced by colour alone, always :focus-visible.

  9. Layered Depth Field

    Nyx · LV 4

    Four translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.

  10. Route View Transitions

    Hermes · LV 4

    Asymmetric enter/leave choreography for same-origin navigation, with named chrome that never cross-fades against itself.

  11. Threshold Crossing

    Charon · LV 4

    The first three seconds and every route change — a threshold that never mounts under reduced motion and never scroll-jacks.

  12. Film Grain Restraint

    Nyx · LV 3

    A named film layer that survives view transitions and never becomes a second animation competing with the aura.