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Chamber 12

Orpheus

Sound & Spatial Audio

Audio as design material, spatialisation, and respectful defaults.

Music and sound that move the experience. Web Audio and spatial audio used with restraint, audio-reactive visuals, and mute patterns that respect the listener.

Orpheus

Sound as material, used with restraint.

Not yet opened. Audio enters here muted by default, always.

Orpheus · 0 entries · no exceptions granted