Odysseus · search instrument
Find the technique, not the trend.
12 of 28 entries
The Parametric Singularity
A lightning bolt with no model file — a high-segment cylinder displaced along its own normals by 3D noise every frame, orbited by fourteen shards on an underdamped spring.
The Rift in N-Space
A bident built by subtraction — unlit black prongs with tone mapping disabled, and a simplex vortex between them that the cursor drags like a hand through smoke.
Easing Comparator
Six curves, one scrubbable timeline — see the same motion under different laws instead of arguing about feel.
Weighted Easing
A staggered reveal with its timeline exposed as a scrubbable value, so stagger stops being a feeling and becomes a number.
Reduced Motion Contract
One honest global switch — system preference plus user override — that every animation layer already reads.
Weighted Press
A button whose six states were designed together, with an asymmetric press that gives the control apparent mass.
Continuity Swap
One persistent marker interpolated between two authored positions, with a cut mode beside it that shows exactly what continuity buys.
Scroll to Stage
Arm a GPU stage only when it enters the viewport, and drive a single uniform from scroll velocity — never from a second RAF.
Scroll Velocity Bus
One RAF writes --scroll-progress and --scroll-velocity; every atmosphere and stage reads the bus without registering listeners.
Layered Depth Field
Four translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.
Route View Transitions
Asymmetric enter/leave choreography for same-origin navigation, with named chrome that never cross-fades against itself.
Threshold Crossing
The first three seconds and every route change — a threshold that never mounts under reduced motion and never scroll-jacks.
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