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Odysseus · search instrument

Find the technique, not the trend.

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  1. Draw-Call Discipline

    Hephaestus · LV 5

    Treat draw calls as a published budget — one population, one call — so a forge stays honest when the count climbs.

  2. The Instanced Forge

    Hephaestus · LV 5

    Four thousand ingots drawn in a single call, with the draw-call figure published next to the frame time so the cost of the scene is stated rather than implied.

  3. The Parametric Singularity

    Zeus · LV 5

    A lightning bolt with no model file — a high-segment cylinder displaced along its own normals by 3D noise every frame, orbited by fourteen shards on an underdamped spring.

  4. Frame Budget Receipt

    Atalanta · LV 5

    Publish the millisecond budget next to the work — a receipt that makes optimisation a claim you can audit.

  5. The Hydro-Prismatic Leviathan

    Poseidon · LV 5

    A trident where a single transmission material at an index of refraction of 2.42 does all the work, backed by 400 instanced cavitation bubbles it exists to distort.

  6. The Struck Ingot

    Hephaestus · LV 4

    An object with no vertices — a signed distance field marched per pixel, with the step budget exposed so the exact moment quality is bought back is visible.

  7. Honest LOD

    Hephaestus · LV 4

    Level-of-detail that drops populations and post, not meaning — a degradation path you can defend on a phone.

  8. Reduced Motion Contract

    Asclepius · LV 5

    One honest global switch — system preference plus user override — that every animation layer already reads.

  9. Scroll to Stage

    Hephaestus · LV 4

    Arm a GPU stage only when it enters the viewport, and drive a single uniform from scroll velocity — never from a second RAF.

  10. CSS Depth Planes

    Nyx · LV 4

    Parallax depth without a renderer — stacked planes, scroll velocity, and grain that still reads when WebGL never arms.

  11. Layered Depth Field

    Nyx · LV 4

    Four translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.