Odysseus · search instrument
Find the technique, not the trend.
11 of 28 entries
Draw-Call Discipline
Treat draw calls as a published budget — one population, one call — so a forge stays honest when the count climbs.
The Instanced Forge
Four thousand ingots drawn in a single call, with the draw-call figure published next to the frame time so the cost of the scene is stated rather than implied.
The Parametric Singularity
A lightning bolt with no model file — a high-segment cylinder displaced along its own normals by 3D noise every frame, orbited by fourteen shards on an underdamped spring.
Frame Budget Receipt
Publish the millisecond budget next to the work — a receipt that makes optimisation a claim you can audit.
The Hydro-Prismatic Leviathan
A trident where a single transmission material at an index of refraction of 2.42 does all the work, backed by 400 instanced cavitation bubbles it exists to distort.
The Struck Ingot
An object with no vertices — a signed distance field marched per pixel, with the step budget exposed so the exact moment quality is bought back is visible.
Honest LOD
Level-of-detail that drops populations and post, not meaning — a degradation path you can defend on a phone.
Reduced Motion Contract
One honest global switch — system preference plus user override — that every animation layer already reads.
Scroll to Stage
Arm a GPU stage only when it enters the viewport, and drive a single uniform from scroll velocity — never from a second RAF.
CSS Depth Planes
Parallax depth without a renderer — stacked planes, scroll velocity, and grain that still reads when WebGL never arms.
Layered Depth Field
Four translucent planes at different parallax depths producing depth with no canvas, no shader, and no main-thread cost.