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Immersive & 3DHectorpattern

Honest LOD

Level-of-detail that drops populations and post, not meaning — a degradation path you can defend on a phone.

Built here · no external address

Hector: Solid, honourable, high-craft work.

Why it matters

Mobile degradation that swaps a scene for a screenshot teaches nothing. Honest LOD keeps the same idea at a cheaper resolution: fewer instances, no bloom, frozen drift — still the forge.

Key techniques

  • Tier enum driven by DPR, coarse pointer, and a one-second fps probe.
  • Populations culled by tier rather than by vague "mobile" flags.
  • Post-processing gated behind the high tier only.

What to steal

The transferable part.

Name the tiers in the UI. Low / medium / high with what each drops. Visitors and agents can verify the claim.

What not to copy

Context-specific or costly.

Do not hide the tier switch. A silent downgrade is how you ship a lie.

Inclusion rationale

Hephaestus without a published degradation path is incomplete by the chamber's own intro.

Technical register

Performance

Probe once after mount; never keep a perpetual fps sampler on the hot path.

Mobile

Default to medium on coarse pointers. High is opt-in.

Accessibility

Tier changes never remove the textual fallback describing the weapon or study.